Chondalwood Area

RUCIEN-XAN, A HEROES WELCOME!!

Baro gathered the party together and told them they were invited by King Eventine himself. The king would thank each hero individually for rescuing his daughter Amelia. Baro began to chant in the strange language of magic and the world began to spin. When it stopped spinning, the party was standing in a well lit room in the castle of King Eventine in the mythical city of Rucien-Xan. Handmaidens and servants quickly attended the bewildered adventurers and brought them food and drink. The castle provided a much needed resting sanctuary for the heroes to relax and recouperate. Many festivals were held in the adventurers honour. The King commissioned his most powerful wizards and scribes to magically enhance one item of each of the party’s choice. The King’s personal court would serve as a refuge for the heroes as long as they stayed in Rucien-Xan. After many festivals and feasts in the heroes honor, the party was growing restless. Lugdush longed for the wide open plains as the elven city felt like a prison with the forest and marble buildings choking him. Nalak longed for the civilization rooted in strength and function not beauty and elegance. Raven and Tolmie, although amourous with the beauty of the elven city and the elven people, knew that such beauty will never be seen anywhere else in the realms, the beauty was pressing down on them like a vice. Amras on the other hand was right at home in the elven city. He felt renewed and revigored after the loss of his brother. The elven clerics assured him that his brother will be well cared for in Arvandor. Still is wasn’t home and Weston is.

After a month of training and refocusing Baro gathered the party together and teleported the heroes back to Weston.

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GETTING OUT OF THE TOMB!!

With Amelia rescued, the party began to ascend out of the tomb. Although not fully healed the party ventured back up to the ground level. Lugdush remembered that the flaming skull by the entrance would probably be alive again and the party remembered the skull’s deadly fireball. Not wanting to be burned again the party devised a plan. Raven entered the room first and was hit by a ray of exhaustion. He was able to get to the door despite being totally exhausted. Nalak entered next and tried to close the distance between himself and the skull, but fell a few feet short. Amras and Amelia ran to the door and up the stairs. Tolmie hid in the shadows and waited. Lugdush entered the room and moved as far from Nalak as possible. The skull unleashed two fire rays, one at Nalak (dropping him) and one at Raven. Tolmie ran to the exit with Lugdush in tow. Lastly, Raven left the room and closed the door. Lugdush, Amras and Tolmie regrouped and re-entered the room to find the skull feasting on Nalak’s corpse. The three tried in vain to rescue Nalak but the skull was too strong. They decided to return to Weston and refresh before coming back to rescue Nalak’s body. Eldor and Raina healed the party and with their wounds fully healed went to return Nalak. They found their way back to the tomb and prepared for the battle. Raven cast a few buffing spells to help him in the fight and empower his staff with magic. Tolmie opened the door and Raven rushed in swinging his staff wildly. He connected with a crushing blow that should have felled the skull, but its eyes still flared. Amras let forth a magic missile that found its target. Lugdush charged in furiously and “Midnight” bit deep into the skull, but not deep enough as the skull exploded its fireball. Although badly burned and charred Raven, Lugdush and Amras extinguished the skulls flames adn Tolmie poured holy water on it, a gift from Elistrae. Dragging Nalak’s body the adventurers returned to Weston. Eldor agreed to reincarnate Nalak. Eldor prepared the spell and asked for Corellon’s blessing. His call was answered and Nalak sprang back to life, once again as a dwarf.

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SHOWDOWN WITH MOUREL!!

Not having time to assess his wounds, Raven suggested they press on and find Amelia or Mourel. The heroes descended to the next level of the tomb. In the first room, the ossuary, piles of bones adorned with a small silver chain were neatly piles into alcoves and topped with a blanched skull. Seven chains were scattered on the ground. The next room contained the execution chamber and had a skeleton slumped behind a large block of wood. Tolmie entered to get a closer look and a juju zombie jumped from its perch atop the door and slammed him lifeless to the ground. Nalak, seeing his friend helpless waded into the battle and felled the foul creature, only to see the skeleton animate and its head turn into a vargouille. Nalak swung his axe with such ferocity and with such vigor, spurned on by his fallen comrade. Nalak’s axe struck home again and again, soon the skeleton and vargouille were returned to their lifeless state. Raven tended to Tolmie’s grevious wounds. The party dragged Tolmie back to the ossuary where they got some much needed rest. With spells rememorized and Tolmie back with them, they started off. The next room to the vault. This room housed two large opaque glass vats and a large furnace. Raven searched the furnance and after determining it was safe he opened it. Two monsterous scorpions jumped out. Raven ended one’s life with a well placed blow of this staff and Tolmie cut the other down with his long sword. Nalak moved in to check out the vats and was surprised by the deathlock wizard Kyjal Stardancer. The undead wizard cast magic missile that hit the dwarf. In retaliation, Nalak replied with his waraxe. The waraxe tasted wizard and ended the foul creatures being. A quick search of the vats reveiled a small cache of treasure and a unique spellbook carved into one half of a king’s tear gem. The last room contained the embalming chamber. Various cylinders and jars lined the shelves of this room, each containing embalming fluids, preservative chemicals, and blood drained from the bodies of the deceased. Also found were several cylinders with tubing attached to bellows and pumps. One of the elfsized cylinders was missing from its rack. The adventurers found the stairs that descended to the lowest level of the tomb. After a short walk down the hallway, the party emerged in a large circular room. The room had a raised dias in the back area. On the dias was the mage Mourel Duskwalker, a large lit candle, and his pet girallon zombie. Mourel explained how he was exiled from the elven city of Rucien-Xan and planned his revenge on the king. He kidnapped Amelia with the help of NeMoren’s lover Lissette and her brothers. After a brief conversation where the party felt compelled to tell the truth, Mourel shouted “your animated corpses will be useful in helping me to finally destroy the elves”. Mourel cast a spell on Raven and peacefully asked him to leave the area, an order which Raven obeyed. Nalak charged the wizard and scored a hit before he was smashed down by the girallon. Lugdush pressed the attack on the wizard, all the while dodging the smashing girallon. Tolmie began to sing an upbeat diddy of the mighty Nalak and his fall while unleashing a deadly barrage of arrows. Amras continued his magical assault on both the zombie and the wizard. Seeking missile and magic missile found their target. Badly wounded and nearing exhaustion, Lugdush sliced with his newly acquired short sword, “Midnight”, and slayed the wizard. With the wizard dead the girallon fell as its animation was ended. After awhile Raven made his way back to the party and tended to the fallen Nalak. A search of the room landed a cache of items and a glass cylinder. After several tense moments of arguing on how to open it, Raven smashed it with his staff, but not before Lugdush wrapped the bottom in a tanglefoot bag. A gasping for air, nearly dead, partially clothed, female elf tumbled out of the cylinder. It was Amelia.

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THE PET AND THE MASTER!!

The adventurers decided to rest for a few days and enjoy the peace and tranquility of the Inn. One night a cloaked figure entered the Inn. It was slender and lithe and moved with dignity and grace. She introduced herself as Savera, sent by the master to fetch the ransom. Savera was a drow elf, dressed in fine mithral chain with two dark shortswords on her well formed hips. She explained that the party was to escort her to the lair of Mourel and the exchange would occur. She also suggested that leaving the next evening would be the best course of action. With that she took to her room. The party went off to seek council with the elves. Baro explained to them that a few centuries ago a mage named Mourel was exiled from the elven city of Rucien-Xan because he defiled the bodies of the dead. He experimented on their corpses with his necromantic spells. The King Eventine disapproved of this behavior and sentenced Mourel to exile. The party discussed the ramifications of leaving at night and of trusting a drow, but decided to escort her anyway. The next night, Savera led the adventurers into the Chondalwood. The thick underbrush and tangle of trees and branches gave way to a monolithic ring of stones. Amras explained that the elves once used these as mortuaries that prepared and housed the dead until they were sent to the after life. Savera explained that her master, Mourel Duskwalker was an elf who worshipped Velsharoon. Savera opened the stone trap door in the middle of the raised floor in the center of the ring and exposed the stairs down. The party followed and descended into the darkness. After following the tunnel for a short while a door appeared ahead. Savera entered first. Four skeletons came to life at each corner of the room and flaming skull appeared in the room’s center. A huge ball of fire erupted from the skull and exploded around the heroes burning them all. Savera turned to attack the party. A battle began. Amras cast his missiles, Lugdush stabbed with his trident, Nalak swung his axe, Raven with the help of his hawk swung his staff, and Tolmie sung songs of heroism and courage. Savera sliced with her swords, and the flaming skull unleashed ray after ray of fire. Nalak and Lugdush scored a few key hits on Savera, outraged, she transformed into her true form, that of a yochlol. Savera with her eight tentacles flailed wildly hitting Nalak and Lugdush several times before falling to their trident and axe. Amras and Raven battled the skull hitting it repeatedly with magic and staff until the flames were extinguished. Battered and burned the party pressed on. They entered room after room that housed all manner of mortuary, cermatory, and death equipment. One room, made of glass had a large opaque statue in the middle and a dark shape behind it. Raven entered the room and it began to produce dancing lights and an elven death song could be heard. The mixture of light and darkness gave the illusion of a funeral dance. The dark shape came out of hiding and lept at Raven. The creatures claws tore away Raven’s flesh. Raven felt some of his life force drained from him him. His essence had faded. The creature was soon cut down by Nalak and Lugdush. Raven found himself weaker.

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DEFEAT OF THE OVERLORD!!

The rushing river finally gave way to a slower moving pool and Nalak was able to scramble out of the water. He was in the lair of some large foul smelling beast. The smell of refuse, filth, and feces nearly overwhelmed him. He quickly scanned the room and noticed an exit, but luckily no creature. The rest of the party decided it best to go in search of the dwarf and headed down the rough hewn corridor that led to the hobgoblin tunnels. They came to the fork in the tunnel and headed north following the putrid smell. After a few minutes the party emerged from the tunnel in the lair of the beast. Tolmie took a quick look around the room and found Nalak trying to hide. Then the sound of grinding on stone could be heard from the north. The party quickly fled the area down a second tunnel that led south. The noise was getting louder and louder. Fearful, the party doubled back to the beast’s lair, just in time to see and feel the north wall explode as the undrathar returned home. A battle ensued. Amras was plagued by a strange confusion that eminated from the beast. Raven noticed that the beast still had a javelin stuck in its head from a previous encounter with the hobgoblins. After a few more tense moments of combat, the creature laid at Nalak’s and Lugdush’s feet, with its blood spilling out onto the floor. A closer inspection of the room netted the party a ring of protection. Leaving the corpse behind, the party ventured deeper into the hobgoblin tunnels. The first room they entered was the kitchen. The smell of freshly cooked vension engulfed the room. Four female hobgoblins worked a cauldron of stew in the center of the room, while two small males prepared the vension on a large table at the back of the room. Raven began by asking the females to leave. Armed with their stirring ladles the females slowing began to leave the room. The males armed with their cutting knives, began to leave as well. Lugdush and Amras blocked the males escape. The Lead two females broke into a run and began yelling for Khad’zakk, while the other two turned to fight Lugdush and Amras. The male hobgoblins were easily dispatched by Raven and Amras. Lugdush dropped one of the females but was bludgeoned by the other. Tasting his own blood and feeling his own blood trickle down his face, Lugdush repaid the favour and the last female was cut down by his trident. The party then moved on to the next room. This cavern was occupied by six hobgoblin sentries and had a human male chained in the far corner. He was to be fed to the ghouls the next morning. After withstanding a barrage of javelin fire, Nalak and Lugdush charged into the room and a melee began. The chained man began to sing a battle hymn the inspired and excited the heroes and helped spur them on. The song was an epic ballad, one of courage and hope. The party dispatched the sentries with this new found vigor and helped the man from his shackles. He introduced himself as Tolmie Luckblade, a wandering bard. Lugdush, bleeding badly decided to leave the cavern and head for the safety of the vault, Amras followed closely behind. Raven, Nalak, and Tolmie decided to stay and search the area for treasure. Suddenly, Amras heard booted feet coming down the tunnel from the north, fearing it was Khad’zakk, Lugdush told him to throw a smoke stick down the tunnel. Summonning all his strength, Amras hurled the smoke stick down the tunnel and soon coughing and choking were heard. Lugdush’s keen hearing noticed more sounds coming down another tunnel further in the west. He crouched down and hid as best he could. He could see four female hobgoblins coming towards him, down the tunnel. Tolmie, hearing the choking and coughing decided to go and investigate, while Nalak and Raven hid in the shadows. Seeing a patrol of well armed hobgoblins coming out of the smoke, Tolmie cast a grease spell under the hobgoblins feet, tripping two in the process. The female hobgoblins walked right past the hiding Lugdush and came at Amras from behind. Amras unleashed a few seeking missile spells that found their intended victim’s chest and dropped it. The remaining three females attacked Amras with their knives and scored a couple of hits that opened up cuts on his arms and face. The males that were not stopped by the grease turned and proceeded down the tunnel towards Raven and Nalak. Their leader, an ogre named Khad’zakk brandished a large greatsword that was caked with dried blood. Raven and Nalak fought hard side by side and soon the bodies of their enemies were beginning to pile up. Lugdush, unseen until this time, dropped his owl figurine and spoke the elven words that summoned it to this plane. A great owl appeared and swooped down on the unsuspecting female hobgoblins, making quick work of them. Amras, suffering a few more cuts and bruises kept his magic flowing and felled one of the males with a well placed magic missile. Finally, Khad’zakk emerged and squared off with Nalak and Raven. The three combatants exchanged blow after blow with neither side gaining a clear upper hand. Suddenly, a trident weilding Lugdush charged from behind the ogre and scored a major blow. The force of the blow staggered the ogre. With its last strength, the ogre unleashed its fury and scored a critical hit to the side of Lugdush’s exposed body. The greatsword bit deep into Lugdush, so deep in fact that a lesser warrior would have been cut into two. Seeing their friend fall and fearing the worst, Nalak and Raven pressed the attack until the ogre breathed its last. At last the fighting stopped and the sound of silence was welcomed. The party, after stopping to tend to the fallen, bandage wounds, and catch their breath, followed the tunnel which began to ascend until it reached the outside, a few hundred yards from the now elven fortress. Raina and Eldor, with Elistrae and Correlon’s blessing, tened to the wounded.

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DEATH IN THE FAMILY?

The elves introduce themselves as emissaries from King Eventine of the city of Xorhun. After exchanging stories of the harrowing adventure in the vault, the elves are anxious to return to their city to tell the king that his daughter Amelia may still live. Before departing the two elven clerics removed the curse that plagued the party. Ambrant hailed the sending stone and the strange voice said that its “pet” would meet the party in 4 days. The elves also stated they would be back in about 5 days and set up shop in the area to help the rebuilding of Weston. Since the party had a few extra days they decided to patrol the area at night to discover the strange figures in the night. On the first night near the outskirts of town 5 hobgoblins were spotted dragging away a helpless young woman. A battle ensued with Raven entangling the hobgoblins, Ambrant putting one to sleep, Nalak unleashing a barage of insults and throwing axes, and Gruoch throwing darts with deadly accuracy. After a few short rounds all hobgoblins were dead save one. Thorak agreed to lead the party to the lair of Kurgan Sawtooth the leader of the hobgoblins. He also informed the party that the prisoner would be fed to the ghouls. The party followed the well hidden trail to the outpost, a stone fortress where they were confronted by the 4 guards. The party convinced Thorak to go see Kurjan inside, he agreed and commanded the guards to attack. Gruoch dispatched two single handedly while Nalak failed to strike a blow. The two elven brothers sent forth a volley of arrows with all missing their intended targets. Raven boldly stepped forth and using his staff barred the door from closing. Gruoch reached the double doors and tumbled inside the building to face the five other hobgoblins. Finally Nalak finished off his lone assalant and rushed inside. With the five remaining hobgoblins dead the party took stock of their surroundings and decided to cross the courtyard and enter the building of the hobgoblin leader. Raven went around to the back where he was confronted by two guardsmen. The rest of the party rushed to his aid and finished the guards off. The party then entered the lair. Two guardsmen and Kurjan faced the party. Ambrant cast Ray of enfeeblement on Kurjan and Amras launched an alchemist fire that killed one guardsman. Kurjan then raged. Nalak and the lone guardsman squared off with neither getting the upperhand. Raven, Gruoch and Ambrant decided to take on Kurjan. Raven landed some vicious blows but Kurjan stood his ground. As Ambrant moved in to deliver a touch spell, Kurjan cut him down with a critical blow. Gruoch in a daring move attempted to tumble through the fire started by Amras, but misjudged his landing and fell prone in the fire at Kurjan’s feet. As she attempted to stand, Kurjan cut her down. Seeing two party members fall, Nalak decided to end this battle and finished his guardsman and Kurjan. There was no time to mourn their loss. The party then entered a pantry and kitchen. Two hobgoblin apprentices and a halforc cook worked the kitchen. The half-orc was chained to the stove an obvious slave. Raven and Nalak dispatched the hobgoblins and freed the slave (Lugdush). The party then went to the forge building and saw two hobgolins feeding the forge and a cleanly shaven dwarf chained to the forge he was working. The party attacked the hobgoblins and freed the dwarf. The dwarf’s beard was cut off to adorn Kurjan’s horned helmet. The dwarf introduced himself as Lobur Ironsmasher. The next room housed several inhabitants of Weston who would have been fed to the ghouls. The party listened at the next door and heard snoring. Quietly Nalak, Amras, Lobur, and Lugdush crept into the room and finished the hobgoblins off. It appears that the hobgoblins found a secret back entrance into the NeMoren crypt and were feeding the ghouls. The party then returned to Weston. The elves returned, this time with supplies that would allow them to stay. They agreed to living in the hobgoblin fortress where they would train the adventurers in exchange for the use of the fortress. Lugdush agreed to join the party and Lobur agreed to stay in Weston and work the forge. After training the party decided to reenter the vault. The party entered a room where a kneeling statue was facing south with its right palm up and its left hand over its brow as if looking for something. Amras placed the orb in its hand and the stain glassed window to the south began to illuminate and a hidden door was seem in the next room through the window. Nalak quickly ran around into the other room that shared the stained glass window and a silouette of a man holding out his hand as if opening a door was seen. He copied the pose at the spot and a door handle was spotted. He opened a door a small stone desk with a ring on iut was found. When raven entered the room a tome appeared on the desk. When Lugdush entered the room another object was found, but when Amras entered nothing else appeared. The party then walked down a hallway that turned west or continued north. Raven walked ahead down the west hallway. The floor was made of glass. Raven easily walked across but when Nalak tried the glass floor gave way and the rushing river carried the dwarf away under the floor. After several minutes of struggling for breath with his lungs bursting, Nalak entered a large chamber where he could briefly surface for air. He found himself again struggling for breath as he was pulled into a whirlpool. After several more minutes of struggle he broke free of the pool’s grasp and waded out of the water. He was again alone. Meanwhile, Raven opened the door. The room was filled with viscera and human remains, cleary the dining hall of the ghouls. The viscera had contaminated the drinking water of the town and was the source of the plague. Raven cast purify water and the pool was once again sparkling clear removing the plague. In the pool he found a small locket with an ink sketch of Amelia inside. The last room was a well stocked alchemist laboratory that Amras fell in love with. Now, the party decided to go look for Nalak, but where is he?

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A STRANGE VISIT!!

A few hours after Aniel’s return, while sitting down to a supper and discussing a travel plan to go to the Order of Illumination, four strangers enter the Inn. One dressed in a large riding tunic that covers his fine silk fur trimmed robes, the man’s long flowing white hair and beard seem odd on an elven face. In his delicate hands he holds a magnificient white bone staff and perched upon his shoulder is a raven. The second, a man clad in elven battle plate mail proudly displays a symbol of Corellon Larethian on a silver chain around his neck. Slung across his shoulder a finely carved wooden longbow. Next to this man is a large elf who appears stoic as he scans the Inn. He is dressed in mithral chain armour and across is broad back is a sleek expertly crafted elven courtblade. Although he is large for an elf he moves with great dexterity almost gliding. Behind him another figure dressed in a travelling tunic. Shorter than the others, the figure has a shimering veil covering its face. The figure’s dark features are a stark contrast to the long flowing silvery hair. This figure moves with elegance and grace almost in a rhythmic dance. Crested on the figure’s tunic is a symbol to Eilistraee. As one they turn to the seated party members and bow deeply…

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ANIEL RETURNS!!

After informing Aniel of the dire curse, the party sent Aniel to the Order of Illumination to bring back healing. In the meantime, Raven, Amras, Ambrant, and Nalak ventured back to the UNattainable Treasure Room with Ambrant rat familiar. Thew rat was able to puish out an amulet and a set of bracers. As the rat was going back in for more treasure, a loud scraping noise was heard coming through the walls. The grinding noise sent the party scrambling back to the Inn. They arrived just in time to hear Aniel tell them that the Order could not send anyone to heal the party.

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VAULT YIELDS MORE RICHES!!!

After a serious battle in the NeMoren Family Crypt, the party moved on. They battled a monsterous frog in an abandoned wine cellar and found a letter written by one Lisette. After discovering the bottomless pit was nothing but an elaborate trap the party tried to enter the Unattainable Treasure room. The only access to the room was a tunnel barely large enough for a rat. Nalak drank the potion of reduce and entered. He managed to roll out a huge diamond that was perched upon a large cache of gold bars. He also was able to push out the folding boat. He also discovered another exit and used it before regrowing to his normal dwarven size. However he was cut off from the others. During this time Gruoch went looking for secret doors and passages, but found only hungry centipedes that she quickly dispatched despite feeling thier terrible bite. Seperated from Nalak the party entered the hobgoblin tunnels that ended in a large cavern that had a fast flowing river cutting through the middle of it with only a small log bridge spanning the chasm. The cavern was inhabited by six hobgoblin sentries who attacked the intruders. A massive battle ensued. The elven mage Amras cast a fire spell and one of the hobgoblins was consumed in fire. Gruoch and Raven advanced cautiously to the log bridge. After missing his mark on a jump, Ambrant fell into the rushing river where he remained for a long time. The firey hobgoblin lept onto the oil soaked bridge and it caught fire. Raven scampered across the burning bridge and started to quickly finish off the hobgoblins. Amras cast a sleep spell that put the hobgoblin runner to sleep. Once the hobgoblins were no more the party turned their attention to saving Ambrant from the clutches of the river. After a few unsuccessful attempts, Amras was able to throw a rope to his brother. With the help of the current, Ambrant accidently pulled his brother into the river too. Growing tired of the elves bumbling, Gruoch jumped in a saved them from a drowning. Meanwhile, Nalak made his way down another path that he thought might lead to the party, he was attacked by two skeletons. The skeletons proved to be a minor obstacle as they were obliterated in rapid fashion. Not long after the elves were on solid ground, Nalak rejoined the party. The adventurers quickly made their way back to the vault, this time with a hobgoblin prisoner. They made their way through the Display Room that was filled with mannequins dressed in various styles of clothing. The party rested here until Ambrant was attacked by the prisoner who almost escaped before being cut down. The party then made their way deeper into the crypt and entered the Ghoul Room where they were attacked by two ghouls. It appears that Lisette had two brothers that were transformed into ghouls. Raven proved to be the difference as he helped destroy the foul undead. The adventurers found another note crammed under the door written by the ghouls to their sister asking who she was talking to. The party ventured on and entered the Antechamber where a strange statue spoke of enemies and knowing ones adversary before battle. The party then entered the chamber of Lisette where a strange statue spoke a few words and a skull tranformed into a ghoul sorceress named Lisettte. With the help of a few other statues, the sorceress seemed to gain the upper hand albiet only briefly. After a rapid exchange of spells and weaponry the ghoul was slain, but not before she dropped Amras to the floor where he laid dying. It appears that Lisette and her brothers kidnapped Amelia and were holding her for ransom when the Baron imprisoned them in the vault. A sending stone was found that communicated with someone elsewhere who informed the party that his “pet” would soon tell them where Amelia was being kept. The party then found the tomb of Kragor NeMoren and the sarcophagus proved to be trapped. Once the lid was removed, Ambrant, Amras, and Gruoch were cursed rendering them helpless. The party then decided to go back to the Inn to assess their wounds and curses.

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INTRODUCTIONS AND ENTRANCE TO VAULT!

After arriving at the Bending Branch Inn, the adventurers meet Aniel who beckons them all to sit. The party exchanges pleasantries and the Mayor of the area Kel Varnsen explains why they are there. The party are the inheritants of the NeMoren fortune that is locked in the vault. Without hesitation the adventurers head to the vault. They find the hidden door with the 5 silver key holes and enter the vault. They discover a strange globe with a light glowing inside, the light grows brighter when in contact with living flesh. In one room Raven submerges the globe into a pool of stagnant water, the water swirls with life and creates a few potions of cure light wounds. Ancient elven silver trees were found worth 8000 sp, but much to Nalak’s surprise each tree weighs over 1000 lbs. In the tapestry room, Ambrant and Amras soon discovered that Kragor was the only non-elf present in all the depictions. Their keen eyesight picked up that Kragor wore a shiny brass ring on his hand. Behind one of the tapestries the statue of Sir Jaysin Threefingers was found, with it an elven brass ring. The statue also held a secret compartment that could only be opened when Nalak cut off his right index finger and placing his bloodied hand upon the magic lock. The statue opened a the runesword “Flamesinger” was found. In another room Ambrant found 4 stone vials with corks (one was full). In the family crypt the adventurers were attacked by skeletons and zombies. Upon closer inspection of the room, it appears that someone or something cast an animate dead spell in the area (evidence was the used scroll and spell components). Farther north in the crypt a side corridor (not of dwarven construction) was found to be inhabited by several hobgoblins. A fight ensued. The party dispatched of the hobgoblin leader and convinced his minions to leave.

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